AR/VR=Game? : Prospection of New Services using AR/VR Technology
- AR/VR 기술은 제4차 산업혁명의 성장 동력 중 하나로 지정되었으나, 그 기반 기술의 활용처를 찾지 못해 최근 성장 속도가 둔화된 상태임
- 게임, 엔터테인먼트 산업뿐만 아니라 다양한 산업에서 활용 사례를 확인함으로써 산업별 접근 방식의 차별화가 필요함
- Although AR/VR technology has been designated as one of the growth engines of the 4th industrial revolution, its growth rate has slowed since it can not find a place to utilize its base technology
- It is necessary to differentiate the industry-specific approach by investigating application cases in various industries as well as in the game and entertainment industries